D-A-S-H
networking against exclusion
 
Games for open Europe
  branka  03/07/2005 - 16:49  Array  Array  

Schengen Information System, in this case, is a computer game, in its Version 1.0.3. It follows the tradition of using the realm of computer games for the training and educational needs of military and ideological structures. The game represents simulation of training of activists - how to hack a phisical Schengen Information System data base.

The SIS (Schengen Information System) was put into force in 1995 as the first supranational system for investigating and tracking people and objects, and could be accessed via local terminals in all Schengen member states. The system consists of a central operations unit located in Strasbourg, France, which is connected to individual national systems.

The monopoly of the military and entertainment industries on the production of such games has led to the market being flooded with games, which with no moral or ethical questions whatsoever, use the real locations of armed conflicts and always put the player in the same ideologically correct position of participant. Locations are reconstructed on the basis of publicly available information, photography and satellite footage. The games raise questions regarding the use of computer games for ideological, marketing and educational purposes, the creation of private and state training centres, as well as the political acceptability of such games. On the other hand, this game is the result of the use of publicly accessible technology and information and is aimed at examining and observing elements of the system by the individual.

Research of Schengen Information System for OpSIS II game..
Building location, pic.of location, infos could be seen at http://joler.org/storage/op%20sis%20ii/index.htm

All this collected material has been used in creating visual, but also conceptual environment of the game. The idea of the game is to "train" activists how to break inside Schengen Information Systems's building, which is reconstructed very realisticaly, due to the information collected. Activist has also a "mission" to intrude into main operational part of the building - the archive, where data base is settled - and to destroy it in realtime and "real place".

Computer game "Schengen Information System" is work of activist and artist from Novi Sad - Vladan Joler. It is created and first time presented at the "Trans_European Picnic: Tha Art and Media of Accession", at the May the 1st 2004 and second European Union enlargement. www.transeuropicnic.org

 
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